![]() SkipTopicInfoValidation=true Speed up initial plugin load by skipping topic info validationĭisableAssertions=false Remove assertion message popups (not recommended) This will destroy version control information.ĪllowMasterESP=true Allow ESP files to act as master files while saving NavMeshPseudoDelete=false Remove a triangle from a navmesh without deleting itĪllowSaveESM=false Allow saving master files directly & setting them as the active file in the Data File dialog. SteamPatch=true Prevent Steam from saying you're ingame while the CK is open GenerateCrashdumps=true Generate a dump in the game folder when the CK crashes VersionControlMergeWorkaround=false Workaround for version control not allowing merges with more than 2 masters present. Ref link lines will no longer be visible. RefLinkGeometryHangWorkaround=false Workaround for bookshelves or "Select Enable State Parent" causing the CK to hang. It's provided here for convenience.ĮnableStateParentWorkaround=false Workaround for "Select Enable State Parent" selecting objects outside of the current cell or worldspace See section.ĪllowMultipleMasters=true Alias for the CreationKit.ini option "bAllowMultipleMasterLoads". UIHotkeys=false Allow rebinding certain window hotkeys. ![]() NOTICE: Experimental options may speed up things. Learn more about bidirectional Unicode characters To review, open the file in an editor that reveals hidden Unicode characters. ![]() This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |